Sunday, June 2, 2013

Comet Research Path

Fun tank if you get it right, disastrous if you get it wrong. The Comet is the next tank after the Cromwell. Although not as agile as the Cromwell, the Comet is a pretty maneuverable tank with a gun that lacks a bit of penetration. At the same time, you can easily reload faster than your foes so take advantage of that and pop off a couple more rounds to save your bacon. As a side note, you can reload faster than an AMX 50 100 unloads its clip. You may not survive a one-on-one but if it was weakened previously, then you certainly have a chance.

If you've elited the Cromwell, then the only modules left to research are the tracks, the final 77mm gun and the turret. But assuming that you haven't, do slap on the 75mm Vickers HV gun from the Cromwell. Penetration-wise it's not very different from the 77mm so you better get used to it.

  1. Gun: 75 mm Vickers HV
  2. Engine: Rolls-Royce Meteor Mk. IVB
  3. Tracks: A34A
  4. Turret: Comet Mk. I
  5. Gun: OQF 77 mm Gun Mk. II
  6. Radio: WS No. 19 Mk. III
  7. Radio: WS No. 22
  8. Gun: 3.7-inch Howitzer 
  9. Tank: Centurion I

If you've elited the Cromwell (as you should have), then follow this guide.
  1. Tracks: A34A
  2. Turret: Comet Mk. I
  3. Gun: OQF 77 mm Gun Mk. II
  4. Radio: WS No. 22
  5. Tank: Centurion I
You will need the tracks before mounting the turret and you will need the turret before mounting the gun. Them's the rules. 

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